CART310 > Translational Reality
Demonstrate creativity and understanding of low-level mechanics of interface design. Create a project where the virtual and the real share the same space. Students must try to be as imaginative as possible while making design choices related to the user experience. An interface is one of the multiple points where the automated system meets and interacts with the user. Hack, design, buy or build an adapted interface that must demonstrate the multiple ways a user can express control and intention through a single sensor (for example a Mini LED Arcade Button).
The project must be presented in class. A 1-minute video documentation must be sent to the instructor by Slack one week after the presentation at the latest. Use the following guidelines for the recommended encoding settings: http://tinyurl.com/kzkq3yo The video documentation must include on screen text that explains: What does the user do and how can he understand what to do?
«Interactive work involves a dialogue between the interactor and the system making up the artwork. The interactive system responds to the interactor, who in turn responds to that response. A feedback system is created in which the implications of an action are multiplied, much as we are reflected into infinity by the two facing mirrors in a barber shop.» - Rokeby
«[The author] anticipates the participant's possible reactions and composes different relationships for each alternative.» - Krueger
«The only aesthetic concern should be the quality of the interaction, which may be judged by general criteria: the ability to interest, involve, and move people, to alter perception, and to define a new category of beauty.» - Krueger
«Since 1969, I have been trying to raise interactivity to the level of an art form as opposed to making art work that happened to be interactive. From the beginning, I reasoned that interactivity would be limited by what the computer knew about the participant's behavior, and I developed specialized computers for perceiving the human body. I have also incorporated the image of the person's body into the computer graphic images. In general, I have stuck to the premise that everything that happens should be a direct response to the participant's actions. [...] Although 30 years have passed, interactivity is still beginning. Many of the preliminary ideas I started out with are still unrealized, and more advanced concepts are waiting to be invented.» http://www.siggraph.org/artdesign/gallery/S98/pione/pione3/krueger.html